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Aslanemperor

77 Game Reviews

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This was fantastic. I think my only complaint is that the end doesn't really feel like the end. I honestly wanted to see the next step of what happens after he breaks free. Other than that, I love the story and the mechanics of this. Great job!

What the hell is this supposed to be!? I click to start and all that happens is a big graphic that says it's a tutorial but makes no sense pops up that can't be pulled down. Nothing about that graphic makes any sense at all, by the way. I'm not sure what sort of drunk or stoned (or both) reasoning caused you to make that monstrosity, but it's not helpful at all!
0 stars because there's no actual game. It's too bad, I was really excited for the premise.

FadrikAlexander responds:

sorry for the bad tutorial, it was a Game Jam project so I didn't have that much time on the tutorial.

What a fantastic puzzle! Strategy with just a hint of time management! I love it!
Edit: Ran into an error on map DSK2. play screen went black.

Pandanym responds:

Hi ! Thank you for the kind words. Some of the levels were excluded from the build, we're uploading a fix.

It's an okay concept, but it would be really nice if you would give some instructions. It took quite a bit of trial and error to figure out, and most people aren't as patient as me. I like the fact that it can be played hotseat, and I can see some great potential for it. Looking forward to the single player adjustment!

olaff666 responds:

thanks for the feedback. single player mode is coming soon (as soon as I create AI stupid enough to think like a football player;)

I REALLY like the idea of this game... The execution, not so much. There is either an essential component which needs to be explained, or the game is simply impossible as the "gun" doesn't actually do anything other than shoot out a white line which as far as I can see changes nothing. That's really too bad, as I was really looking forward to a puzzle or two.
Edit: There must be a glitch. There are no red boxes.

Etchlight-Studios responds:

Shoot at the red boxes to invert their gravity sorry for not explaining that

This is REALLY bad. The images are all oversized, the mouse is out of sync with the actual mouse, and all in all it's just ugly.

Controls don't always work. They seem to stop working at rather inopportune moments also. What's more, earning Adrenaline seems completely random. Sometimes I'll get 3 right away, sometimes I'll get through several minutes and not get even 1.

NicoMoretti responds:

I'm so happy you guys played this! To whoever encounters this problem in the future, adrenaline must be collected from the defeated enemies (it's the pink orbs left on the ground!). Thank you again for your feedback :)

This is a simple, but solid game that lives up to its name. The only thing I could think of to improve it would maybe be some sort of infinite progression coupled with high score system.

To be clear, the only people who will think this game is any good are those of us who played the original and have a bit of a nostalgia boner. Truth be told, the original game was good, but not great, and mainly shone because it was great for what was available at the time. Currently, it's easier than ever to make games on flash or other internet based platforms. This sort of quality is no longer acceptable, and really just looks kinda lazy. Using the art and the name just smacks of stealing the original creators art to sell a crappy, uninspired copy-pasta of what he struggled to create.
All the irritation aside, rating this as a game still requires a low rating. The art isn't great. The game itself is simplistic and far to short with no actual ending. And to be clear, slapping "demo" on the game doesn't excuse this. Plenty of games in development in this site that have an end-game even as they're working to pad out the overall content. This just seems lazy.
Finally, your inventory is buggy. There are at least 3 items which should be "traded", but they stay in the inventory.
Final word: This needs a lot of work as a game, and feels strongly like you simply stole someone's game idea and hoped you could pass it off as a "tribute."

Jamessimo responds:

Thanks for your feedback. I have addressed your larger complaints in the thread. However it was intended to be solely a tech demo and not a finished game. The final game will act and look a lot different.

Wow! This game is highly addictive! Once I figured out getting new classes and upgrades, it got even more fun. My only real gripe would be with the randomness of the spawning. Sometimes, I'll get plenty of weapons and chests, sometimes I'll be stuck with no weapons and surrounded by monsters. Not entirely sure how you'd fix this, however, so I'm not holding it to much against you.

I drive for a living, but am hoping to one day be able to make a living off of my writing! Also, I really love my kitties!

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Joined on 4/24/03

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