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Aslanemperor

77 Game Reviews

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I like the concept, but it seems impossible. For one thing, you don't really describe it as well as you should, even with a tutorial. Also, it seems I'm fighting 3 or 4 different factions instead of just one, and the first faction seems to always have the exact counter to whatever card I play. As a result, I end up losing whatever ground I started with, then losing a little more as the rest of the opponents play cards against me.

A funny premise, but I'm sure you know why I can't rate it 5 stars. the graphics are super simplistic and there really isn't a way to lose. I certainly got a chuckle, but even the humor is low effort. Even though I agree with the sentiment, I still have to rate the game as a game.

sh1ttycomics responds:

appreciate the honesty fren
this is more of a demo, im adding more complex elements soon

The way you've chosen to build this game kinda makes it impossible to give you a high score. For one thing, it's a pretty standard RPGmaker build. No original art or effort seems to have gone into making it something special. You attempt humor, but your "humor" amounts to "Orange Man Bad! HURDEEDUR!" Even if you were just wanting to make fun of him, why not target real controversy rather than rehashing old debunked narratives? Normally, I wouldn't focus on failed jokes so much, but when almost all of the effort put into the game seems to be in those failed jokes, it's important to note how and why they failed.
The only reason the rating is not 1 star is because some effort seems to have been put into the puzzles. I particularly like the golf puzzle. Sadly, this wasn't enough to save the game fully.

A nice game. The Controls take a bit to get used to. I think my biggest complaint would be that the handling feels a bit sluggish. Maybe this is on purpose, but I found that it made the game less fun for me.

This is REALLY bad. I'm sorry, but this criticism will be harsh.
1. The graphics are absolute garbage. The pieces of your base don't fit together properly.
2. This is mislabeled. It's an MMO (and not even a good one), not an adventure RPG.
3. Why even give me the option for English if you're going to blast another language (French?) while I'm trying to read!? Super distracting!
4. I've played my share of MMOs, and this one has one of the biggest and worst tropes. Missions which tell you to do something without explaining why or what good it does. The idea behind such missions is that they're supposed to help you learn what to build and why so that when they're done you can handle expansion on your own.
5. Nothing about the gameplay makes sense, probably because your missions don't explain what the point of the game is! Just in case you were hoping that the description might explain what you're missing, prepare to be disappointed! It's a jumble of words that make absolutely no sense. Clearly the game's creator doesn't speak English and didn't think to hire a translator.
I don't make a habit of zero starring games. I reserve it for situations where I need to get the creator's attention for some important bug, or for the most awful games. This would be an example of the latter. My time has been wasted and I'm extremely irritated. If I could rate this in the negative, I would.

igorpets responds:

Probably just need to figure out the game. To fit the part there is a button under the chat, select the module and it will appear. T key when the module is active. The problem with the translation is indicated in the description. This is an indie game, so there is no money for a professional translator.

I'm pretty sure that abilities don't actually work. They have descriptions of what they're supposed to do, but when trying to activate one, the unit simply does whatever the predetermined action should be. The healer ONLY casts his healing spell. The wizard ONLY attacks with his magic. I don't know if this is a glitch or if you simply haven't finished even the skeleton of a battle system. Either way, the game has a long way to go before I'd consider it playable.

AlexGoldring responds:

Hey @Aslanemperor, thanks for checking out the game! Each character only has 1 ability, some talents modify what those abilities do.The combat system is quite simple, most of the strategy comes from how you use it. I'll try to make that more clear in the future release, sorry that you didn't have fun. I appreciate the feedback.

The game barely operates, and it seems impossible to finish someone. Once HP gets down to about 10%, it stops dropping. There's no clear way of knowing what the ability does, if anything. It makes a graphic, but it doesn't seem to effect stamina damage. Keep working. It's a promising concept, but the execution isn't there yet.

Props for working all of this yourself. That being said, the controls are kinda buggy and laggy to the point that it's not really fun. This definitely needs work.

Mark4Games responds:

Thanks and I think I fixed most of the problems with the controls.

This is really well done! A little bit of a learning curve, but I like it. I would really love it if there was a way to decide where produce goes. Sometimes it goes into refrigeration, sometimes it doesn't. Seems to be completely random whether it happens, but when it does it lasts much longer. I'd prefer if it automatically put items in based on how good refrigeration is for them, I.E. meat first, then veggies until it's full.

Um... Why is this in the "Puzzles" section? Where is the puzzle? Apparently you can make a rainbow line appear but nothing else. No instruction for what you're supposed to be accomplishing. Is it simply miscategorized or am I missing some sort of secret instruction?

DARKBLUESHADOWPRODUC responds:

it is a drawing app and puzzle seem to be most appealing.

I drive for a living, but am hoping to one day be able to make a living off of my writing! Also, I really love my kitties!

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